diff --git a/DOC/create_fact.md b/DOC/create_fact.md
index 80fb3cdb0247d81c49f82e530c5bca305bce9dc3..7f78967fbe374dce8141482398f7e5d680af0734 100644
--- a/DOC/create_fact.md
+++ b/DOC/create_fact.md
@@ -12,14 +12,14 @@
 
     1. 	A constructor that calls base(). Constructor can have SomDoc, which is the MMT URI as OMS.
 
-    2. 	define: A method parseFact(List<Fact>, MMTFact fact). 
-            MMTFact is the fact you received from the server.
-            Then, in this method, you will try to add your fact to the ParsingDictionary in Assets\InteractionEngine\FactHandling\Facts,
-            then add it to the first argument (the list).
+    2. 	define: A method parseFact(List<Fact> ret, MMTFact fact). 
+            convert MMTFact fact to Unity Fact and add it to the List<Fact> ret
+
+            hint: use FactRecorder.AllFacts[<uri>] to get the Unity Fact belonging to the <uri>
 
     3.	define: public override bool HasDependentFact => [true/false]	
 
-    4.	define: GetDeendentFactIds(), which gives back a string array of the dependent Ids of your facts.
+    4.	define: GetDeendentFactIds(), which gives back a string array of the dependent URIs of your facts.
 
     5.	define: GetHashCode()
 
@@ -32,24 +32,26 @@
     8.	define: MakeMMTDecalaration(), which gives back a new MMTFact.
     
     9.	define: Defines(), which gives back a SOMDoc(MMTObject) of your class
-<br>
+
 2. Add the MMT-fact you Implemented into Assets\Scripts\MMTServer\CommunicationProtocol\MMTConstants.cs
-<br>
+
 3. Then, in Assets\Scripts\InteractionEngine\FactHandling\Facts\Fact.cs
-<br>
+    
     1. add an entry into ParsingDictionary.parseFactDictionary with your MMTConstant as key and the parseFact Method of the Fact class you implemented.
-    2. Then add a line to the lines that look like [JsonSubtypes,.KnownSubType(typeof(YOUR_FACTCLASS), nameof(YOUR_FACTCLASS))]
-<br>
+
+    2. Then add a line to the lines that look like 
+    [JsonSubtypes,.KnownSubType(typeof(YOUR_FACTCLASS), nameof(YOUR_FACTCLASS))]
+
 4. In Assets\Scripts\InteractionEngine\FactHandling\FactSpawner.cs
-<br>
+
     1. Add a variable of type GameObject for your fact.
     2. Create a spawn method for your fact.
     3. In SpawnFactRepresentation add your Fact to the switch-case statement
-<br>
+
 5. In the Unity Editor in Assets\Ressources\Prefabs\Facts create the prefab for your Fact. 
-<br>
+
 6. Connect your Prefab to the FactSpawner class
-<br>
+
     1. Open Assets\Scenes\Worlds\RiverWorld. 
     2. In the Unity Project Tab goto folder Assets\Scripts\InteractionEngine\FactHandling
     3. Rightclick FactSpawner.cs and select "Find References In Scene".