diff --git a/situation-space.md b/situation-space.md index fff662fd1e022ccfc32b16b1931dfb223aeee39c..6e00e9064b3c4badc7061fc1784acf406e0b51e2 100644 --- a/situation-space.md +++ b/situation-space.md @@ -4,12 +4,14 @@ This is an overview of how a situation space and theory looks like over the cour Read from top to bottom; the comments indicate the "current" action that led to the creation of the respective module or declaration. +Note that the below presentation features a linearly developing situation space. This is just the easiest case. Situation spaces can develop arbitrarily complex in tree-like fashion (e.g., compare with quest and side quest systems of MMORPGs). + ```mmt fixmeta http://mathhub.info/FrameIT/frameworld?FrameworldMeta âš theory SituationSpace = - // Player starts with situation_theory_1 below that includes this root situation theory, + // Player starts with SituationTheory1 below that includes this root situation theory, providing access to scrolls that are available by default â™ theory Root = include ☞http://mathhub.info/FrameIT/frameworld?OppositeLen â™ @@ -18,7 +20,7 @@ theory SituationSpace = âš // Player starts with this situation theory. â™ - theory situation_theory_1 = + theory SituationTheory1 = include ?DefaultSituationSpace/Root â™ // The player collects some facts about the world. â™ @@ -27,7 +29,7 @@ theory SituationSpace = fact3: ... â™ // The player formulates a scroll view... (continued below) â™ - view scroll_view_1 : ?OppositeLen/Problem -> ?SituationSpace/situation_theory_1 = + view ScrollView1 : ?OppositeLen/Problem -> ?SituationSpace/SituationTheory1 = factslot1 = fact1 â™ factslot2 = fact2 â™ factslot3 = fact3 â™ @@ -35,30 +37,37 @@ theory SituationSpace = âš // (continued)... and applies the scroll and thus lands in a new derived situation theory. â™ - theory situation_theory_2 = - include ?SituationSpace/situation_theory_1 â™ + theory SituationTheory2 = + include ?SituationSpace/SituationTheory1 â™ // The player gets access to facts obtained by the scroll (these are precisely the ones pushed out - from ?OppositeLen/Solution over ?SituationSpace?situation_theory_1?scroll_view_1). â™ + from ?OppositeLen/Solution over ?SituationSpace?SituationTheory1?ScrollView1). â™ out_fact1: ... â™ out_fact2: ... â™ out_fact3: ... â™ + // Also, the player gets the view into the pushout â™ + view ScrollView1_pushout : ?OppositeLen/Solution -> ?SituationSpace/SituationTheory2 = + out_fact1 = out_fact1 â™ + out_fact2 = out_fact2 â™ + out_fact3 = out_fact3 â™ + âš + // The player goes on collecting more facts. â™ fact4: ... â™ fact5: ... â™ // The player again formulates a scroll, now being able to combine facts they measured themselves and facts they previously obtained via scroll application. â™ - view scroll_view_2 : ?OppositeLen/Problem -> ?SituationSpace/situation_theory_2 = + view ScrollView2 : ?OppositeLen/Problem -> ?SituationSpace/SituationTheory2 = factslot1 = out_fact1 â™ factslot2 = fact4 â™ factslot3 = out_fact3 â™ âš âš - theory SituationSpace/situation_theory_3 = - include ?SituationSpace/situation_theory_2 â™ + theory SituationSpace/SituationTheory3 = + include ?SituationSpace/SituationTheory2 â™ out_fact4: ... â™ // and so on and so forth â™