diff --git a/DOC/create_fact.md b/DOC/create_fact.md
index 8083ce06d93e876a17919df4d51f1941ce06ba29..eb82985b86d414bae52ef63b69f9a097cdc3a7a6 100644
--- a/DOC/create_fact.md
+++ b/DOC/create_fact.md
@@ -63,8 +63,10 @@
     1.  Create an Icon-image
         1.1 Create an icon-image with dimensions: 200x200 and save it into: "Assets\Scripts\InventoryStuff\Items\images"
         1.2 Change the "Texture Type" to: "Sprite (2D and UI)", the "Sprite Mode" to "single" and finally the "Pixel per unit" to "256".
-    2.  Create the prefab for you facticon in: "Assets\Resources\Prefabs\UI\Icons\FactIcons", and drag your created sprite into "Source Image"
-    3.  Open: "Assets\Scenes\Worlds\River World"
-    4.  Then search for "DisplayFacts" and open "Factscreen".
-    5.  In both factscreens search for the rownumber of your factclass in "Prefabt Type Readonly" (yes, this is the real name not a typo),
+    2.  Create the prefab for you facticon in: "Assets\Resources\Prefabs\UI\Icons\FactIcons" by copying an existing prefab.
+        2.1 Drag your created sprite into "Source Image"
+        2.2 Add or remove additional points associated with your prefab, then edit the variable: "Fact Text" in the script "Fact Object UI".  
+    4.  Open: "Assets\Scenes\Worlds\River World"
+    5.  Then search for "DisplayFacts" and open "Factscreen".
+    6.  In both factscreens search for the rownumber of your factclass in "Prefabt Type Readonly" (yes, this is the real name not a typo),
         then drag your created prefab into "Prefab Data Config" into the row with the same rownumber.
\ No newline at end of file