From fcd81c6d53f5467e98274c6347376c7f3c9d45ab Mon Sep 17 00:00:00 2001
From: Paul-Walcher <paulwalcher12@gmail.com>
Date: Sun, 9 Jun 2024 15:04:04 +0200
Subject: [PATCH] Updated create fact tutorial

---
 DOC/create_fact.md | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/DOC/create_fact.md b/DOC/create_fact.md
index 8083ce0..eb82985 100644
--- a/DOC/create_fact.md
+++ b/DOC/create_fact.md
@@ -63,8 +63,10 @@
     1.  Create an Icon-image
         1.1 Create an icon-image with dimensions: 200x200 and save it into: "Assets\Scripts\InventoryStuff\Items\images"
         1.2 Change the "Texture Type" to: "Sprite (2D and UI)", the "Sprite Mode" to "single" and finally the "Pixel per unit" to "256".
-    2.  Create the prefab for you facticon in: "Assets\Resources\Prefabs\UI\Icons\FactIcons", and drag your created sprite into "Source Image"
-    3.  Open: "Assets\Scenes\Worlds\River World"
-    4.  Then search for "DisplayFacts" and open "Factscreen".
-    5.  In both factscreens search for the rownumber of your factclass in "Prefabt Type Readonly" (yes, this is the real name not a typo),
+    2.  Create the prefab for you facticon in: "Assets\Resources\Prefabs\UI\Icons\FactIcons" by copying an existing prefab.
+        2.1 Drag your created sprite into "Source Image"
+        2.2 Add or remove additional points associated with your prefab, then edit the variable: "Fact Text" in the script "Fact Object UI".  
+    4.  Open: "Assets\Scenes\Worlds\River World"
+    5.  Then search for "DisplayFacts" and open "Factscreen".
+    6.  In both factscreens search for the rownumber of your factclass in "Prefabt Type Readonly" (yes, this is the real name not a typo),
         then drag your created prefab into "Prefab Data Config" into the row with the same rownumber.
\ No newline at end of file
-- 
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