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Commit 3d653a52 authored by Paul-Walcher's avatar Paul-Walcher
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parents 29f32402 61194cb6
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...@@ -18,4 +18,28 @@ in Class "GlobalBehaviour" ("UFrameIT\Assets\Scripts\GlobalBehaviour.cs") Method ...@@ -18,4 +18,28 @@ in Class "GlobalBehaviour" ("UFrameIT\Assets\Scripts\GlobalBehaviour.cs") Method
3. Open: "http://localhost:8085/scroll/list" and copy all the text. 3. Open: "http://localhost:8085/scroll/list" and copy all the text.
4. Now paste this into: "UFrameIT\Assets\StreamingAssets\scrolls.json" and start the game. 4. Now paste this into: "UFrameIT\Assets\StreamingAssets\scrolls.json" and start the game.
\ No newline at end of file if Class "GlobalBehaviour" ("UFrameIT\Assets\Scripts\GlobalBehaviour.cs") Method "GetScrollsfromServer()" loads scrolls from "UFrameIT\Assets\StreamingAssets\scrolls.json":
2. Open: "http://localhost:8085/scroll/list" and copy all the text.
3. Now paste this into: "UFrameIT\Assets\StreamingAssets\scrolls.json" and start the game.
Additional:
If you want to create a new theory you have to include it in the "theory FrameWorldMeta" in: \archives\MathHub\FrameIT\frameworld\source\MetaTheories.mmt,
which is at the bottom of the file.
This ensures your theory is is in the global namespace.
Then if you want to create a theory with a specific type:
you have to specify this at the top:
namespace http://mathhub.info/FrameIT/frameworld ❚
fixmeta ur:?LF ❚
and in you theory do:
include ?FrameITBasics ❙
at the start
## If something fails, restart vscode and try building again. This fixes a lot of errors
...@@ -56,4 +56,5 @@ ...@@ -56,4 +56,5 @@
2. In the Unity Project Tab goto folder Assets\Scripts\InteractionEngine\FactHandling 2. In the Unity Project Tab goto folder Assets\Scripts\InteractionEngine\FactHandling
3. Rightclick FactSpawner.cs and select "Find References In Scene". 3. Rightclick FactSpawner.cs and select "Find References In Scene".
4. In Hirarchy select WorldCursor and add your Fact Prefab into the Inspector. 4. In Hirarchy select WorldCursor and add your Fact Prefab into the Inspector.
5. Alternative to 6.2 & 6.3: in hirarchy search: "ref:Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs" 5. Alternative to 6.2 & 6.3: in hirarchy search: "ref:Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs"
\ No newline at end of file
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