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Commit 6541f972 authored by Paul-Walcher's avatar Paul-Walcher
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Update 2 files

- /DOC/create_fact.md
- /DOC/Add_scroll_to_unity.md
parent c96f960b
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......@@ -16,4 +16,23 @@ if Class "GlobalBehaviour" ("UFrameIT\Assets\Scripts\GlobalBehaviour.cs") Method
2. Open: "http://localhost:8085/scroll/list" and copy all the text.
3. Now paste this into: "UFrameIT\Assets\StreamingAssets\scrolls.json" and start the game.
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3. Now paste this into: "UFrameIT\Assets\StreamingAssets\scrolls.json" and start the game.
Additional:
If you want to create a new theory you have to include it in the "theory FrameWorldMeta" in: \archives\MathHub\FrameIT\frameworld\source\MetaTheories.mmt,
which is at the bottom of the file.
This ensures your theory is is in the global namespace.
Then if you want to create a theory with a specific type:
you have to specify this at the top:
namespace http://mathhub.info/FrameIT/frameworld ❚
fixmeta ur:?LF ❚
and in you theory do:
include ?FrameITBasics ❙
at the start
## If something fails, restart vscode and try building again. This fixes alot of errors
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......@@ -58,22 +58,3 @@
4. In Hirarchy select WorldCursor and add your Fact Prefab into the Inspector.
5. Alternative to 6.2 & 6.3: in hirarchy search: "ref:Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs"
Additional:
If you want to create a new theory you have to include it in the "theory FrameWorldMeta" in: \archives\MathHub\FrameIT\frameworld\source\MetaTheories.mmt,
which is at the bottom of the file.
This ensures your theory is is in the global namespace.
Then if you want to create a theory with a specific type:
you have to specify this at the top:
namespace http://mathhub.info/FrameIT/frameworld ❚
fixmeta ur:?LF ❚
and in you theory do:
include ?FrameITBasics ❙
at the start
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