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Commit 7c414563 authored by Navid Roux's avatar Navid Roux :speech_balloon:
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1 merge request!1Added new Scrolls and new Theories
## The Evolution of a Situation Space
This is an overview of how a situation space and theory looks like over the course of playing.
Read from top to bottom; the comments indicate the "current" action that led to the creation of the respective module or declaration.
Note that the below presentation features a linearly developing situation space. This is just the easiest case. Situation spaces can develop arbitrarily complex in tree-like fashion (e.g., compare with quest and side quest systems of MMORPGs).
```mmt
fixmeta http://mathhub.info/FrameIT/frameworld?FrameworldMeta ❚
theory SituationSpace =
// Player starts with SituationTheory1 below that includes this root situation theory,
providing access to scrolls that are available by default ❙
theory Root =
include ?OppositeLen ❙
include ?AngleSum ❙
include ?Midpoint ❙
// Player starts with this situation theory. ❙
theory SituationTheory1 =
include ?DefaultSituationSpace/Root ❙
// The player collects some facts about the world. ❙
fact1: ... ❙
fact2: ... ❙
fact3: ... ❙
// The player formulates a scroll view... (continued below) ❙
view ScrollView1 : ?OppositeLen/Problem -> ?SituationSpace/SituationTheory1 =
factslot1 = fact1 ❙
factslot2 = fact2 ❙
factslot3 = fact3 ❙
// (continued)... and applies the scroll and thus lands in a new derived situation theory. ❙
theory SituationTheory2 =
include ?SituationSpace/SituationTheory1 ❙
// The player gets access to facts obtained by the scroll (these are precisely the ones pushed out
from ?OppositeLen/Solution over ?SituationSpace?SituationTheory1?ScrollView1). ❙
out_fact1: ... ❙
out_fact2: ... ❙
out_fact3: ... ❙
// Also, the player gets the view into the pushout ❙
view ScrollView1_pushout : ?OppositeLen/Solution -> ?SituationSpace/SituationTheory2 =
out_fact1 = out_fact1 ❙
out_fact2 = out_fact2 ❙
out_fact3 = out_fact3 ❙
// The player goes on collecting more facts. ❙
fact4: ... ❙
fact5: ... ❙
// The player again formulates a scroll, now being able to combine facts they measured themselves
and facts they previously obtained via scroll application. ❙
view ScrollView2 : ?OppositeLen/Problem -> ?SituationSpace/SituationTheory2 =
factslot1 = out_fact1 ❙
factslot2 = fact4 ❙
factslot3 = out_fact3 ❙
theory SituationSpace/SituationTheory3 =
include ?SituationSpace/SituationTheory2 ❙
out_fact4: ... ❙
// and so on and so forth ❙
```
\ No newline at end of file
## The Evolution of a Situation Space
This is an overview of how a situation space and theory looks like over the course of playing.
Read from top to bottom; the comments indicate the "current" action that led to the creation of the respective module or declaration.
Note that the below presentation features a linearly developing situation space. This is just the easiest case. Situation spaces can develop arbitrarily complex in tree-like fashion (e.g., compare with quest and side quest systems of MMORPGs).
```mmt
fixmeta http://mathhub.info/FrameIT/frameworld?FrameworldMeta ❚
theory SituationSpace =
// Player starts with SituationTheory1 below that includes this root situation theory,
providing access to scrolls that are available by default ❙
theory Root =
include ?OppositeLen ❙
include ?AngleSum ❙
include ?Midpoint ❙
// Player starts with this situation theory. ❙
theory SituationTheory1 =
include ?SituationSpace/Root ❙
// The player collects some facts about the world. ❙
fact1: ... ❙
fact2: ... ❙
fact3: ... ❙
// The player formulates a scroll view... (continued below) ❙
view ScrollView1 : ?OppositeLen/Problem -> ?SituationSpace/SituationTheory1 =
factslot1 = fact1 ❙
factslot2 = fact2 ❙
factslot3 = fact3 ❙
// (continued)... and applies the scroll and thus lands in a new derived situation theory. ❙
theory SituationTheory2 =
include ?SituationSpace/SituationTheory1 ❙
// The player gets access to facts obtained by the scroll (these are precisely the ones pushed out
from ?OppositeLen/Solution over ?SituationSpace?SituationTheory1?ScrollView1). ❙
out_fact1: ... ❙
out_fact2: ... ❙
out_fact3: ... ❙
// Also, the player gets the view into the pushout ❙
view ScrollView1_pushout : ?OppositeLen/Solution -> ?SituationSpace/SituationTheory2 =
out_fact1 = out_fact1 ❙
out_fact2 = out_fact2 ❙
out_fact3 = out_fact3 ❙
// The player goes on collecting more facts. ❙
fact4: ... ❙
fact5: ... ❙
// The player again formulates a scroll, now being able to combine facts they measured themselves
and facts they previously obtained via scroll application. ❙
view ScrollView2 : ?OppositeLen/Problem -> ?SituationSpace/SituationTheory2 =
factslot1 = out_fact1 ❙
factslot2 = fact4 ❙
factslot3 = out_fact3 ❙
theory SituationSpace/SituationTheory3 =
include ?SituationSpace/SituationTheory2 ❙
out_fact4: ... ❙
// and so on and so forth ❙
```
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