This is an overview of how a situation space and theory looks like over the course of playing.
Read from top to bottom; the comments indicate the "current" action that led to the creation of the respective module or declaration.
Note that the below presentation features a linearly developing situation space. This is just the easiest case. Situation spaces can develop arbitrarily complex in tree-like fashion (e.g., compare with quest and side quest systems of MMORPGs).
This is an overview of how a situation space and theory looks like over the course of playing.
Read from top to bottom; the comments indicate the "current" action that led to the creation of the respective module or declaration.
Note that the below presentation features a linearly developing situation space. This is just the easiest case. Situation spaces can develop arbitrarily complex in tree-like fashion (e.g., compare with quest and side quest systems of MMORPGs).